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attack-on-blocks/player.py

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import pygame
class Shooter(pygame.sprite.Sprite):
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def __init__(self, window, color=(255,255,255), width=50, height=25):
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super().__init__()
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self.width = width
self.height = height
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self.colour = color
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self.image = pygame.Surface((width, height))
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self.image.fill(self.colour)
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self.rect = self.image.get_rect()
self.speed = 3
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self.window_rect = window.get_rect()
self.score = 0
self.OP = True
self.level = 0
self.lives = 3
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self.powerup = ""
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def set_position(self,x,y):
self.rect.x, self.rect.y = x,y
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def move(self, value):
self.rect.x += value
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self.rect.clamp_ip(self.window_rect)
def update(self):
self.image.fill(self.colour)
self.rect = self.image.get_rect()