import pygame class Shooter(pygame.sprite.Sprite): def __init__(self, window, color=(255,255,255), width=50, height=25): super().__init__() self.width = width self.height = height self.colour = color self.image = pygame.Surface((width, height)) self.image.fill(self.colour) self.rect = self.image.get_rect() self.speed = 3 self.window_rect = window.get_rect() self.score = 0 self.OP = True self.level = 0 self.lives = 3 self.powerup = "" def set_position(self,x,y): self.rect.x, self.rect.y = x,y def move(self, value): self.rect.x += value self.rect.clamp_ip(self.window_rect) def update(self): self.image.fill(self.colour) self.rect = self.image.get_rect()