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Initial Commit

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Jake Howard 2015-04-16 10:00:39 +01:00
commit 0a8e745432
4 changed files with 57 additions and 0 deletions

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SPACE INVADERS.py Normal file
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import pygame
import bullet, player, textures # Import other files

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bullet.py Normal file
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import pygame
IMAGE_LOCATION = "bullet.png"
class Bullet(pygame.sprite.Sprite):
def __init__(self, parent):
super().__init__()
self.width = 4
self.height = 10
self.image = pygame.Surface((self.width, self.height))
self.image.fill((255,255,255))
self.rect = self.image.get_rect()
self.rect.x = parent.rect.x + 32
self.rect.y = parent.rect.y
self.speed = 5
def set_position(self,x,y):
self.rect.x, self.rect.y = x,y
def update(self):
self.rect.y += self.speed #direction may need editing?

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player.py Normal file
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import pygame
IMAGE_LOCATION = "player.png"
class Shooter(pygame.sprite.Sprite):
def __init__(self, color=(30,0,150), width=64, height=64):
super().__init__()
self.image = pygame.Surface((width, height))
self.image.fill(color)
self.rect = self.image.get_rect()
self.speed = 4
def set_position(self,x,y):
self.rect.x, self.rect.y = x,y
def move(self, value): self.rect.x += value

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textures.py Normal file
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import os
class Textures():
def __init__(self):
self.images = {
"PLAYER":"player.png",
"BULLET":"bullet.png",
"TARGET":[]
}
self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs"
self.pac
def loadTexturePack(self, filename):
pass
def getTexture(self, object):
directory =
tex = Textures()