2015-04-16 10:00:39 +01:00
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import pygame
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class Shooter(pygame.sprite.Sprite):
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2015-05-11 22:15:40 +01:00
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def __init__(self, window, texture, colour=(255,255,255), width=45, height=20):
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2015-04-16 10:00:39 +01:00
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super().__init__()
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2015-04-29 09:48:37 +01:00
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self.width = width
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self.height = height
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2015-05-10 13:13:28 +01:00
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self.colour = colour
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2015-05-12 12:15:58 +01:00
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self.image = pygame.transform.scale(texture.get_texture("PLAYER"), (self.width, self.height))
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2015-04-16 10:00:39 +01:00
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self.rect = self.image.get_rect()
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2015-05-06 09:52:00 +01:00
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self.speed = 3
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2015-04-29 09:48:37 +01:00
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self.window_rect = window.get_rect()
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2015-05-09 23:55:14 +01:00
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2015-05-06 09:52:00 +01:00
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self.score = 0
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2015-05-09 23:55:14 +01:00
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self.OP = False
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2015-05-07 19:43:09 +01:00
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self.level = 0
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self.lives = 3
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2015-05-12 12:15:58 +01:00
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self.powerup = ""
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2015-05-09 23:55:14 +01:00
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2015-04-16 10:00:39 +01:00
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def set_position(self,x,y):
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self.rect.x, self.rect.y = x,y
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2015-04-29 09:48:37 +01:00
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def move(self, value):
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self.rect.x += value
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2015-05-08 11:24:33 +01:00
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self.rect.clamp_ip(self.window_rect)
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def update(self):
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self.image.fill(self.colour)
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2015-05-10 13:13:28 +01:00
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self.rect = self.image.get_rect()
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def change_colour(self, colour):
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x,y = self.rect.x, self.rect.y
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self.image.fill(colour)
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self.rect = self.image.get_rect()
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self.set_position(x,y)
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