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attack-on-blocks/target.py

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import pygame
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class Target(pygame.sprite.Sprite):
def __init__(self, x, y, color=(30,0,150), width=16, height=16):
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super().__init__()
self.width = width
self.height = height
self.image = pygame.Surface((self.width, self.height))
self.image.fill(color)
self.rect = self.image.get_rect()
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self.speed = 7
self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2)) # centres co-ordinates
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self.type = "NORMAL"
def move(self):
self.rect.x += self.speed
def drop(self):
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self.rect.y += 17
self.speed *= -1
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def set_position(self, x, y, center=False):
if center:
self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2))
else:
self.rect.x, self.rect.y = x, y
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