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attack-on-blocks/assets.py

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import os, pygame, glob, logging
from collections import namedtuple
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from random import randint
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class Textures():
def __init__(self):
self.images = {
"PLAYER":"player.png",
"BULLET":"bullet.png",
"TARGETS":[]
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}
self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs\\"
self.pack = "default"
def loadTexturePack(self, packName):
if os.path.exists(self.path + packName):
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self.images["TARGETS"] = []
targets = glob.glob(self.path+packName+"\\target*.png")
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logging.debug("Found {0} target files.".format(len(targets)))
for file in targets:
fileName = file.split("\\")[-1]
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self.images["TARGETS"].append(filename)
self.pack = packName
def getTexture(self, objectName):
filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()])
return pygame.image.load(filename)
Level_Template = namedtuple('Level_Template', ("rows", "padding", "firebacks", "powerups"))
Levels = [
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Level_Template(2, 20, 0, 0),
Level_Template(3, 15, 2, 1),
Level_Template(4, 25, 7, 1)
]
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def generate_random_level():
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logging.info("Generating a random level!")
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rows = randint(0, 12)
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padding = randint(0, 30)
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firebacks = randint(0, 15)
powerups = randint(0, 15)
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return Level_Template(rows, padding, firebacks, powerups)
Sounds = {}
def init_sounds():
music_files = ["main.mp3", "fire.mp3"]
for file in music_files:
path = os.path.dirname(os.path.realpath(__file__)) + "\\resources\\sounds\\" + file
if file == "main.mp3": mixer = pygame.mixer.music.load(path)
else: mixer = pygame.mixer.Sound(file)
Sounds.update(file.split(".")[0], mixer)