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finalised loading textures (i think)

This commit is contained in:
Jake Howard 2015-04-18 16:33:22 +01:00
parent 2110f2217f
commit 8fa2eebaa1
1 changed files with 6 additions and 3 deletions

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@ -1,4 +1,3 @@
import os, pygame, glob
import os, pygame, glob, logging
@ -14,12 +13,16 @@ class Textures():
def loadTexturePack(self, packName):
if os.path.exists(self.path + packName):
self.images["TARGETS"] = []
targets = glob.glob(self.path+packName+"\\target*.png")
logging.debug("Found {0} target files.".format(len(targets)))
for file in targets:
fileName = file.split("\\")[-1]
if
self.images["TARGETS"].append(filename)
self.pack = packName
def getTexture(self, objectName):
filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()])
return pygame.image.load(filename)