added loop so targets arent always shooting
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1
game.py
1
game.py
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@ -160,6 +160,7 @@ def play(window):
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for target in target_group:
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for target in target_group:
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if target.type == "SHOOTING":
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if target.type == "SHOOTING":
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if randint(0,100) > 1: continue
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temp = Bullet(target)
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temp = Bullet(target)
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temp.speed = -3 #So it shoots down!
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temp.speed = -3 #So it shoots down!
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bullet_group.add(temp)
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bullet_group.add(temp)
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