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added random levels once level list is out

This commit is contained in:
Jake Howard 2015-05-08 10:19:43 +01:00
parent ef48e91b82
commit 47464b7428
1 changed files with 4 additions and 2 deletions

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@ -4,7 +4,7 @@ from random import randint
import bullet, player, textures
from bullet import Bullet
from player import Shooter
from assets import Textures, Levels
from assets import Textures, Levels, generate_random_level
from target import Target
@ -41,7 +41,9 @@ def initialise(menu, options):
def generate_targets(player):
group = pygame.sprite.Group()
level = Levels[player.level]
if player.level > len(Levels)-1:
level = generate_random_level()
else: level = Levels[player.level]
for i in range(level.rows):
i *= level.padding