edited start position to use player width
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563c9a1ef6
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1 changed files with 5 additions and 2 deletions
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@ -9,7 +9,7 @@ class Bullet(pygame.sprite.Sprite):
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self.image = pygame.Surface((self.width, self.height))
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self.image = pygame.Surface((self.width, self.height))
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self.image.fill((255,255,255))
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self.image.fill((255,255,255))
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect.x = parent.rect.x + 32
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self.rect.x = parent.rect.x + parent.width/2
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self.rect.y = parent.rect.y
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self.rect.y = parent.rect.y
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self.speed = 5
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self.speed = 5
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@ -17,4 +17,7 @@ class Bullet(pygame.sprite.Sprite):
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self.rect.x, self.rect.y = x,y
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self.rect.x, self.rect.y = x,y
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def update(self):
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def update(self):
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self.rect.y += self.speed #direction may need editing?
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self.rect.y -= self.speed #direction may need editing?
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def at_top(self):
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return (self.rect.y == 0)
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