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edited start position to use player width

This commit is contained in:
Jake Howard 2015-04-29 09:47:59 +01:00
parent 563c9a1ef6
commit 59a35548a6

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@ -9,7 +9,7 @@ class Bullet(pygame.sprite.Sprite):
self.image = pygame.Surface((self.width, self.height)) self.image = pygame.Surface((self.width, self.height))
self.image.fill((255,255,255)) self.image.fill((255,255,255))
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = parent.rect.x + 32 self.rect.x = parent.rect.x + parent.width/2
self.rect.y = parent.rect.y self.rect.y = parent.rect.y
self.speed = 5 self.speed = 5
@ -17,4 +17,7 @@ class Bullet(pygame.sprite.Sprite):
self.rect.x, self.rect.y = x,y self.rect.x, self.rect.y = x,y
def update(self): def update(self):
self.rect.y += self.speed #direction may need editing? self.rect.y -= self.speed #direction may need editing?
def at_top(self):
return (self.rect.y == 0)