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added random levels once level list is out

This commit is contained in:
Jake Howard 2015-05-08 10:19:43 +01:00
parent ef48e91b82
commit 47464b7428
1 changed files with 4 additions and 2 deletions

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@ -4,7 +4,7 @@ from random import randint
import bullet, player, textures import bullet, player, textures
from bullet import Bullet from bullet import Bullet
from player import Shooter from player import Shooter
from assets import Textures, Levels from assets import Textures, Levels, generate_random_level
from target import Target from target import Target
@ -41,7 +41,9 @@ def initialise(menu, options):
def generate_targets(player): def generate_targets(player):
group = pygame.sprite.Group() group = pygame.sprite.Group()
level = Levels[player.level] if player.level > len(Levels)-1:
level = generate_random_level()
else: level = Levels[player.level]
for i in range(level.rows): for i in range(level.rows):
i *= level.padding i *= level.padding