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added load texturepack function, or at least started it!

This commit is contained in:
Jake Howard 2015-04-16 13:23:15 +01:00
parent 3364106275
commit 0cd61dcb48

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@ -1,16 +1,23 @@
import os import os, pygame, glob
class Textures(): class Textures():
def __init__(self): def __init__(self):
self.images = { self.images = {
"PLAYER":"player.png", "PLAYER":"player.png",
"BULLET":"bullet.png", "BULLET":"bullet.png",
"TARGET":[] "TARGETS":[]
} }
self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs" self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs\\"
self.pac self.pack = "default"
def loadTexturePack(self, filename):
pass def loadTexturePack(self, packName):
def getTexture(self, object): if os.path.exists(self.path + packName):
directory = targets = glob.glob(self.path+packName+"\\target*.png")
for file in files:
fileName = file.split("\\")[-1]
if
self.pack = packName
def getTexture(self, objectName):
filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()])
return pygame.image.load(filename)
tex = Textures()