23 lines
660 B
Python
23 lines
660 B
Python
import os, pygame, glob
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class Textures():
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def __init__(self):
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self.images = {
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"PLAYER":"player.png",
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"BULLET":"bullet.png",
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"TARGETS":[]
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}
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self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs\\"
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self.pack = "default"
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def loadTexturePack(self, packName):
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if os.path.exists(self.path + packName):
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targets = glob.glob(self.path+packName+"\\target*.png")
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for file in files:
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fileName = file.split("\\")[-1]
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if
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self.pack = packName
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def getTexture(self, objectName):
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filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()])
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return pygame.image.load(filename)
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