import pygame
class Shooter(pygame.sprite.Sprite):
def __init__(self, window, color=(255,255,255), width=50, height=25):
super().__init__()
self.width = width
self.height = height
self.colour = color
self.image = pygame.Surface((width, height))
self.image.fill(self.colour)
self.rect = self.image.get_rect()
self.speed = 3
self.window_rect = window.get_rect()
self.score = 0
self.OP = True
self.level = 0
self.lives = 3
self.powerup = ""
def set_position(self,x,y):
self.rect.x, self.rect.y = x,y
def move(self, value):
self.rect.x += value
self.rect.clamp_ip(self.window_rect)
def update(self):