import pygame
class Bullet(pygame.sprite.Sprite):
def __init__(self, parent, textures):
super().__init__()
self.width = 4
self.height = 10
self.image = pygame.transform.scale(textures.get_texture("BULLET"), (self.width, self.height))
self.rect = self.image.get_rect()
self.rect.x = parent.rect.x + parent.width/2 - self.width/2
self.rect.y = parent.rect.y + parent.height/2
self.speed = 5
self.type = "PLAYER"
self.parent = parent
def set_position(self,x,y):
self.rect.x, self.rect.y = x,y
def update(self):
self.rect.y -= self.speed #direction may need editing?