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attack-on-blocks/bullet.py

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import pygame
class Bullet(pygame.sprite.Sprite):
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def __init__(self, parent, textures, bigger):
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super().__init__()
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self.width = 6 * (1+int(bigger))
self.height = 14 * (1+int(bigger))
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self.image = pygame.transform.scale(textures.get_texture("BULLET"), (self.width, self.height))
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self.rect = self.image.get_rect()
self.rect.x = parent.rect.x + parent.width/2 - self.width/2
self.rect.y = parent.rect.y + parent.height/2
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self.speed = 5
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self.type = "PLAYER"
self.parent = parent
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def set_position(self,x,y):
self.rect.x, self.rect.y = x,y
def update(self):
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self.rect.y -= self.speed #direction may need editing?