import pygame
class Bullet(pygame.sprite.Sprite):
def __init__(self, parent):
super().__init__()
self.width = 4
self.height = 10
self.image = pygame.Surface((self.width, self.height))
self.image.fill((255,255,255))
self.rect = self.image.get_rect()
self.rect.x = parent.rect.x + parent.width/2
self.rect.y = parent.rect.y
self.speed = 5
def set_position(self,x,y):
self.rect.x, self.rect.y = x,y
def update(self):
self.rect.y -= self.speed #direction may need editing?
def at_top(self):
return (self.rect.y == 0)