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Require initial handshake message before accepting connections

This commit is contained in:
Jake Howard 2023-08-19 21:37:39 +01:00
parent 6d63ee291c
commit 59e0c934e2
Signed by: jake
GPG key ID: 57AFB45680EDD477

View file

@ -64,7 +64,38 @@ fn create_socket() -> PathBuf {
fn handle_client(stream: UnixStream) {
let reader = BufReader::new(stream);
for line in reader.lines() {
let start_time = SystemTime::now();
const TIMEOUT: Duration = Duration::from_secs(3);
let handshake_msg = String::from("handshake");
let mut lines = reader.lines();
match lines.next() {
Some(Ok(msg)) if msg == handshake_msg => {
if SystemTime::now().duration_since(start_time).unwrap() >= TIMEOUT {
println!("Client took too long to send first message");
return;
}
}
Some(Ok(msg)) => {
println!("First line isn't handshake: {}", msg);
return;
}
Some(Err(e)) => {
println!("Failed to get first line: {}", e);
return;
}
None => {
println!("Client terminated before first message");
// If the stream ends here, abort
return;
}
}
println!("Got correct handshake");
for line in lines {
dbg!(line.unwrap());
}
@ -74,7 +105,11 @@ fn handle_client(stream: UnixStream) {
fn client(path: String) {
let mut stream = UnixStream::connect(path).unwrap();
stream.write_all(b"Hello World").unwrap();
writeln!(stream, "handshake").unwrap();
thread::sleep(Duration::from_secs(1));
writeln!(stream, "Hello world").unwrap();
}
fn monitor_child(socket_path: PathBuf) {