57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
namespace USB_Lockdown
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{
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partial class lockScreen
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.foregroundTimer = new System.Windows.Forms.Timer(this.components);
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this.SuspendLayout();
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//
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// foregroundTimer
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//
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this.foregroundTimer.Interval = 50;
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this.foregroundTimer.Tick += new System.EventHandler(this.keepForeground);
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//
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// lockScreen
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(284, 261);
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this.Name = "lockScreen";
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this.Text = "Form1";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.onClosing);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Timer foregroundTimer;
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}
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}
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