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initialise project

This commit is contained in:
Jake Howard 2014-08-10 19:51:47 +01:00
parent f27e88b3e3
commit b68d343297
12 changed files with 838 additions and 0 deletions

6
USB Lockdown/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

39
USB Lockdown/Form1.Designer.cs generated Normal file
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namespace USB_Lockdown
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Text = "Form1";
}
#endregion
}
}

20
USB Lockdown/Form1.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace USB_Lockdown
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

22
USB Lockdown/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace USB_Lockdown
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("USB Lockdown")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("USB Lockdown")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ffd4cfc3-e927-47b0-bf44-086a4c339ece")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace USB_Lockdown.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("USB_Lockdown.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
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Note - application/x-microsoft.net.object.binary.base64 is the format
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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<resheader name="version">
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</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace USB_Lockdown.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>USB_Lockdown</RootNamespace>
<AssemblyName>USB Lockdown</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="keyboardDisable.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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-->
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2013 for Windows Desktop
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "USB Lockdown", "USB Lockdown.csproj", "{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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EndGlobal

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/// KEYBOARD.CS
/// (c) 2006 by Emma Burrows
/// This file contains the following items:
/// - KeyboardHook: class to enable low-level keyboard hook using
/// the Windows API.
/// - KeyboardHookEventHandler: delegate to handle the KeyIntercepted
/// event raised by the KeyboardHook class.
/// - KeyboardHookEventArgs: EventArgs class to contain the information
/// returned by the KeyIntercepted event.
///
/// Change history:
/// 17/06/06: 1.0 - First version.
/// 18/06/06: 1.1 - Modified proc assignment in constructor to make class backward
/// compatible with 2003.
/// 10/07/06: 1.2 - Added support for modifier keys:
/// -Changed filter in HookCallback to WM_KEYUP instead of WM_KEYDOWN
/// -Imported GetKeyState from user32.dll
/// -Moved native DLL imports to a separate internal class as this
/// is a Good Idea according to Microsoft's guidelines
/// 13/02/07: 1.3 - Improved modifier key support:
/// -Added CheckModifiers() method
/// -Deleted LoWord/HiWord methods as they weren't necessary
/// -Implemented Barry Dorman's suggestion to AND GetKeyState
/// values with 0x8000 to get their result
/// 23/03/07: 1.4 - Fixed bug which made the Alt key appear stuck
/// - Changed the line
/// if (nCode >= 0 && (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP))
/// to
/// if (nCode >= 0)
/// {
/// if (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)
/// ...
/// Many thanks to "Scottie Numbnuts" for the solution.
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Text;
/// <summary>
/// Low-level keyboard intercept class to trap and suppress system keys.
/// </summary>
namespace USB_Lockdown
{
internal class KeyboardLock // ##Made by me! (Needs testing)
{
private static KeyboardHook KH;
internal static void enable()
{
KH = new KeyboardHook();
}
internal static void disable()
{
KH.Dispose();
KH = null;
}
}
public class KeyboardHook : IDisposable
{
/// <summary>
/// Parameters accepted by the KeyboardHook constructor.
/// </summary>
public enum Parameters
{
None,
AllowAltTab,
AllowWindowsKey,
AllowAltTabAndWindows,
PassAllKeysToNextApp
}
//Internal parameters
private bool PassAllKeysToNextApp = false;
private bool AllowAltTab = false;
private bool AllowWindowsKey = false;
//Keyboard API constants
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYUP = 0x0101;
private const int WM_SYSKEYUP = 0x0105;
//Modifier key constants
private const int VK_SHIFT = 0x10;
private const int VK_CONTROL = 0x11;
private const int VK_MENU = 0x12;
private const int VK_CAPITAL = 0x14;
//Variables used in the call to SetWindowsHookEx
private HookHandlerDelegate proc;
private IntPtr hookID = IntPtr.Zero;
internal delegate IntPtr HookHandlerDelegate(
int nCode, IntPtr wParam, ref KBDLLHOOKSTRUCT lParam);
/// <summary>
/// Event triggered when a keystroke is intercepted by the
/// low-level hook.
/// </summary>
public event KeyboardHookEventHandler KeyIntercepted;
// Structure returned by the hook whenever a key is pressed
internal struct KBDLLHOOKSTRUCT
{
public int vkCode;
int scanCode;
public int flags;
int time;
int dwExtraInfo;
}
#region Constructors
/// <summary>
/// Sets up a keyboard hook to trap all keystrokes without
/// passing any to other applications.
/// </summary>
public KeyboardHook()
{
proc = new HookHandlerDelegate(HookCallback);
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
hookID = NativeMethods.SetWindowsHookEx(WH_KEYBOARD_LL, proc,
NativeMethods.GetModuleHandle(curModule.ModuleName), 0);
}
}
/// <summary>
/// Sets up a keyboard hook with custom parameters.
/// </summary>
/// <param name="param">A valid name from the Parameter enum; otherwise, the
/// default parameter Parameter.None will be used.</param>
public KeyboardHook(string param)
: this()
{
if (!String.IsNullOrEmpty(param) && Enum.IsDefined(typeof(Parameters), param))
{
SetParameters((Parameters)Enum.Parse(typeof(Parameters), param));
}
}
/// <summary>
/// Sets up a keyboard hook with custom parameters.
/// </summary>
/// <param name="param">A value from the Parameters enum.</param>
public KeyboardHook(Parameters param)
: this()
{
SetParameters(param);
}
private void SetParameters(Parameters param)
{
switch (param)
{
case Parameters.None:
break;
case Parameters.AllowAltTab:
AllowAltTab = true;
break;
case Parameters.AllowWindowsKey:
AllowWindowsKey = true;
break;
case Parameters.AllowAltTabAndWindows:
AllowAltTab = true;
AllowWindowsKey = true;
break;
case Parameters.PassAllKeysToNextApp:
PassAllKeysToNextApp = true;
break;
}
}
#endregion
#region Check Modifier keys
/// <summary>
/// Checks whether Alt, Shift, Control or CapsLock
/// is enabled at the same time as another key.
/// Modify the relevant sections and return type
/// depending on what you want to do with modifier keys.
/// </summary>
private void CheckModifiers()
{
StringBuilder sb = new StringBuilder();
if ((NativeMethods.GetKeyState(VK_CAPITAL) & 0x0001) != 0)
{
//CAPSLOCK is ON
sb.AppendLine("Capslock is enabled.");
}
if ((NativeMethods.GetKeyState(VK_SHIFT) & 0x8000) != 0)
{
//SHIFT is pressed
sb.AppendLine("Shift is pressed.");
}
if ((NativeMethods.GetKeyState(VK_CONTROL) & 0x8000) != 0)
{
//CONTROL is pressed
sb.AppendLine("Control is pressed.");
}
if ((NativeMethods.GetKeyState(VK_MENU) & 0x8000) != 0)
{
//ALT is pressed
sb.AppendLine("Alt is pressed.");
}
Console.WriteLine(sb.ToString());
}
#endregion Check Modifier keys
#region Hook Callback Method
/// <summary>
/// Processes the key event captured by the hook.
/// </summary>
private IntPtr HookCallback(
int nCode, IntPtr wParam, ref KBDLLHOOKSTRUCT lParam)
{
bool AllowKey = PassAllKeysToNextApp;
//Filter wParam for KeyUp events only
if (nCode >= 0)
{
if (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)
{
// Check for modifier keys, but only if the key being
// currently processed isn't a modifier key (in other
// words, CheckModifiers will only run if Ctrl, Shift,
// CapsLock or Alt are active at the same time as
// another key)
if (!(lParam.vkCode >= 160 && lParam.vkCode <= 164))
{
CheckModifiers();
}
// Check for key combinations that are allowed to
// get through to Windows
//
// Ctrl+Esc or Windows key
if (AllowWindowsKey)
{
switch (lParam.flags)
{
//Ctrl+Esc
case 0:
if (lParam.vkCode == 27)
AllowKey = true;
break;
//Windows keys
case 1:
if ((lParam.vkCode == 91) || (lParam.vkCode == 92))
AllowKey = true;
break;
}
}
// Alt+Tab
if (AllowAltTab)
{
if ((lParam.flags == 32) && (lParam.vkCode == 9))
AllowKey = true;
}
OnKeyIntercepted(new KeyboardHookEventArgs(lParam.vkCode, AllowKey));
}
//If this key is being suppressed, return a dummy value
if (AllowKey == false)
return (System.IntPtr)1;
}
//Pass key to next application
return NativeMethods.CallNextHookEx(hookID, nCode, wParam, ref lParam);
}
#endregion
#region Event Handling
/// <summary>
/// Raises the KeyIntercepted event.
/// </summary>
/// <param name="e">An instance of KeyboardHookEventArgs</param>
public void OnKeyIntercepted(KeyboardHookEventArgs e)
{
if (KeyIntercepted != null)
KeyIntercepted(e);
}
/// <summary>
/// Delegate for KeyboardHook event handling.
/// </summary>
/// <param name="e">An instance of InterceptKeysEventArgs.</param>
public delegate void KeyboardHookEventHandler(KeyboardHookEventArgs e);
/// <summary>
/// Event arguments for the KeyboardHook class's KeyIntercepted event.
/// </summary>
public class KeyboardHookEventArgs : System.EventArgs
{
private string keyName;
private int keyCode;
private bool passThrough;
/// <summary>
/// The name of the key that was pressed.
/// </summary>
public string KeyName
{
get { return keyName; }
}
/// <summary>
/// The virtual key code of the key that was pressed.
/// </summary>
public int KeyCode
{
get { return keyCode; }
}
/// <summary>
/// True if this key combination was passed to other applications,
/// false if it was trapped.
/// </summary>
public bool PassThrough
{
get { return passThrough; }
}
public KeyboardHookEventArgs(int evtKeyCode, bool evtPassThrough)
{
keyName = ((Keys)evtKeyCode).ToString();
keyCode = evtKeyCode;
passThrough = evtPassThrough;
}
}
#endregion
#region IDisposable Members
/// <summary>
/// Releases the keyboard hook.
/// </summary>
public void Dispose()
{
NativeMethods.UnhookWindowsHookEx(hookID);
}
#endregion
#region Native methods
[ComVisibleAttribute(false),
System.Security.SuppressUnmanagedCodeSecurity()]
internal class NativeMethods
{
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr SetWindowsHookEx(int idHook,
HookHandlerDelegate lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, ref KBDLLHOOKSTRUCT lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
public static extern short GetKeyState(int keyCode);
}
#endregion
}
}