initialise project
This commit is contained in:
parent
f27e88b3e3
commit
b68d343297
12 changed files with 838 additions and 0 deletions
6
USB Lockdown/App.config
Normal file
6
USB Lockdown/App.config
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@ -0,0 +1,6 @@
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|||
<?xml version="1.0" encoding="utf-8" ?>
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||||
<configuration>
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||||
<startup>
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||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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||||
</startup>
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||||
</configuration>
|
39
USB Lockdown/Form1.Designer.cs
generated
Normal file
39
USB Lockdown/Form1.Designer.cs
generated
Normal file
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@ -0,0 +1,39 @@
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|||
namespace USB_Lockdown
|
||||
{
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||||
partial class Form1
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||||
{
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||||
/// <summary>
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||||
/// Required designer variable.
|
||||
/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing)
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||||
{
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||||
if (disposing && (components != null))
|
||||
{
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components.Dispose();
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||||
}
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base.Dispose(disposing);
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||||
}
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||||
|
||||
#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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/// </summary>
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||||
private void InitializeComponent()
|
||||
{
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||||
this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Text = "Form1";
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}
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#endregion
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||||
}
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}
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||||
|
20
USB Lockdown/Form1.cs
Normal file
20
USB Lockdown/Form1.cs
Normal file
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@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace USB_Lockdown
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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22
USB Lockdown/Program.cs
Normal file
22
USB Lockdown/Program.cs
Normal file
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@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace USB_Lockdown
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1());
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}
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}
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}
|
36
USB Lockdown/Properties/AssemblyInfo.cs
Normal file
36
USB Lockdown/Properties/AssemblyInfo.cs
Normal file
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("USB Lockdown")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("USB Lockdown")]
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[assembly: AssemblyCopyright("Copyright © 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("ffd4cfc3-e927-47b0-bf44-086a4c339ece")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
USB Lockdown/Properties/Resources.Designer.cs
generated
Normal file
71
USB Lockdown/Properties/Resources.Designer.cs
generated
Normal file
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|||
//------------------------------------------------------------------------------
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||||
// <auto-generated>
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||||
// This code was generated by a tool.
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||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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namespace USB_Lockdown.Properties
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||||
{
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||||
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||||
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||||
/// <summary>
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||||
/// A strongly-typed resource class, for looking up localized strings, etc.
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||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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||||
internal class Resources
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||||
{
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||||
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||||
private static global::System.Resources.ResourceManager resourceMan;
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||||
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private static global::System.Globalization.CultureInfo resourceCulture;
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||||
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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||||
internal Resources()
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||||
{
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||||
}
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||||
|
||||
/// <summary>
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||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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||||
internal static global::System.Resources.ResourceManager ResourceManager
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||||
{
|
||||
get
|
||||
{
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||||
if ((resourceMan == null))
|
||||
{
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("USB_Lockdown.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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||||
}
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||||
return resourceMan;
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||||
}
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||||
}
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||||
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||||
/// <summary>
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||||
/// Overrides the current thread's CurrentUICulture property for all
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||||
/// resource lookups using this strongly typed resource class.
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||||
/// </summary>
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||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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||||
internal static global::System.Globalization.CultureInfo Culture
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||||
{
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||||
get
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||||
{
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return resourceCulture;
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||||
}
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||||
set
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||||
{
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||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
USB Lockdown/Properties/Resources.resx
Normal file
117
USB Lockdown/Properties/Resources.resx
Normal file
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
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||||
</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
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||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
USB Lockdown/Properties/Settings.Designer.cs
generated
Normal file
30
USB Lockdown/Properties/Settings.Designer.cs
generated
Normal file
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|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace USB_Lockdown.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
USB Lockdown/Properties/Settings.settings
Normal file
7
USB Lockdown/Properties/Settings.settings
Normal file
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|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
86
USB Lockdown/USB Lockdown.csproj
Normal file
86
USB Lockdown/USB Lockdown.csproj
Normal file
|
@ -0,0 +1,86 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>USB_Lockdown</RootNamespace>
|
||||
<AssemblyName>USB Lockdown</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="keyboardDisable.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
22
USB Lockdown/USB Lockdown.sln
Normal file
22
USB Lockdown/USB Lockdown.sln
Normal file
|
@ -0,0 +1,22 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Express 2013 for Windows Desktop
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "USB Lockdown", "USB Lockdown.csproj", "{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{347CAF7D-5114-4295-AC5D-13F5ABEC4D1D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
382
USB Lockdown/keyboardDisable.cs
Normal file
382
USB Lockdown/keyboardDisable.cs
Normal file
|
@ -0,0 +1,382 @@
|
|||
/// KEYBOARD.CS
|
||||
/// (c) 2006 by Emma Burrows
|
||||
/// This file contains the following items:
|
||||
/// - KeyboardHook: class to enable low-level keyboard hook using
|
||||
/// the Windows API.
|
||||
/// - KeyboardHookEventHandler: delegate to handle the KeyIntercepted
|
||||
/// event raised by the KeyboardHook class.
|
||||
/// - KeyboardHookEventArgs: EventArgs class to contain the information
|
||||
/// returned by the KeyIntercepted event.
|
||||
///
|
||||
/// Change history:
|
||||
/// 17/06/06: 1.0 - First version.
|
||||
/// 18/06/06: 1.1 - Modified proc assignment in constructor to make class backward
|
||||
/// compatible with 2003.
|
||||
/// 10/07/06: 1.2 - Added support for modifier keys:
|
||||
/// -Changed filter in HookCallback to WM_KEYUP instead of WM_KEYDOWN
|
||||
/// -Imported GetKeyState from user32.dll
|
||||
/// -Moved native DLL imports to a separate internal class as this
|
||||
/// is a Good Idea according to Microsoft's guidelines
|
||||
/// 13/02/07: 1.3 - Improved modifier key support:
|
||||
/// -Added CheckModifiers() method
|
||||
/// -Deleted LoWord/HiWord methods as they weren't necessary
|
||||
/// -Implemented Barry Dorman's suggestion to AND GetKeyState
|
||||
/// values with 0x8000 to get their result
|
||||
/// 23/03/07: 1.4 - Fixed bug which made the Alt key appear stuck
|
||||
/// - Changed the line
|
||||
/// if (nCode >= 0 && (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP))
|
||||
/// to
|
||||
/// if (nCode >= 0)
|
||||
/// {
|
||||
/// if (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)
|
||||
/// ...
|
||||
/// Many thanks to "Scottie Numbnuts" for the solution.
|
||||
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows.Forms;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
/// <summary>
|
||||
/// Low-level keyboard intercept class to trap and suppress system keys.
|
||||
/// </summary>
|
||||
namespace USB_Lockdown
|
||||
{
|
||||
internal class KeyboardLock // ##Made by me! (Needs testing)
|
||||
{
|
||||
private static KeyboardHook KH;
|
||||
|
||||
internal static void enable()
|
||||
{
|
||||
KH = new KeyboardHook();
|
||||
}
|
||||
|
||||
internal static void disable()
|
||||
{
|
||||
KH.Dispose();
|
||||
KH = null;
|
||||
}
|
||||
}
|
||||
public class KeyboardHook : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Parameters accepted by the KeyboardHook constructor.
|
||||
/// </summary>
|
||||
public enum Parameters
|
||||
{
|
||||
None,
|
||||
AllowAltTab,
|
||||
AllowWindowsKey,
|
||||
AllowAltTabAndWindows,
|
||||
PassAllKeysToNextApp
|
||||
}
|
||||
|
||||
//Internal parameters
|
||||
private bool PassAllKeysToNextApp = false;
|
||||
private bool AllowAltTab = false;
|
||||
private bool AllowWindowsKey = false;
|
||||
|
||||
//Keyboard API constants
|
||||
private const int WH_KEYBOARD_LL = 13;
|
||||
private const int WM_KEYUP = 0x0101;
|
||||
private const int WM_SYSKEYUP = 0x0105;
|
||||
|
||||
//Modifier key constants
|
||||
private const int VK_SHIFT = 0x10;
|
||||
private const int VK_CONTROL = 0x11;
|
||||
private const int VK_MENU = 0x12;
|
||||
private const int VK_CAPITAL = 0x14;
|
||||
|
||||
//Variables used in the call to SetWindowsHookEx
|
||||
private HookHandlerDelegate proc;
|
||||
private IntPtr hookID = IntPtr.Zero;
|
||||
internal delegate IntPtr HookHandlerDelegate(
|
||||
int nCode, IntPtr wParam, ref KBDLLHOOKSTRUCT lParam);
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a keystroke is intercepted by the
|
||||
/// low-level hook.
|
||||
/// </summary>
|
||||
public event KeyboardHookEventHandler KeyIntercepted;
|
||||
|
||||
// Structure returned by the hook whenever a key is pressed
|
||||
internal struct KBDLLHOOKSTRUCT
|
||||
{
|
||||
public int vkCode;
|
||||
int scanCode;
|
||||
public int flags;
|
||||
int time;
|
||||
int dwExtraInfo;
|
||||
}
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
/// Sets up a keyboard hook to trap all keystrokes without
|
||||
/// passing any to other applications.
|
||||
/// </summary>
|
||||
public KeyboardHook()
|
||||
{
|
||||
proc = new HookHandlerDelegate(HookCallback);
|
||||
using (Process curProcess = Process.GetCurrentProcess())
|
||||
using (ProcessModule curModule = curProcess.MainModule)
|
||||
{
|
||||
hookID = NativeMethods.SetWindowsHookEx(WH_KEYBOARD_LL, proc,
|
||||
NativeMethods.GetModuleHandle(curModule.ModuleName), 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets up a keyboard hook with custom parameters.
|
||||
/// </summary>
|
||||
/// <param name="param">A valid name from the Parameter enum; otherwise, the
|
||||
/// default parameter Parameter.None will be used.</param>
|
||||
public KeyboardHook(string param)
|
||||
: this()
|
||||
{
|
||||
if (!String.IsNullOrEmpty(param) && Enum.IsDefined(typeof(Parameters), param))
|
||||
{
|
||||
SetParameters((Parameters)Enum.Parse(typeof(Parameters), param));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets up a keyboard hook with custom parameters.
|
||||
/// </summary>
|
||||
/// <param name="param">A value from the Parameters enum.</param>
|
||||
public KeyboardHook(Parameters param)
|
||||
: this()
|
||||
{
|
||||
SetParameters(param);
|
||||
}
|
||||
|
||||
private void SetParameters(Parameters param)
|
||||
{
|
||||
switch (param)
|
||||
{
|
||||
case Parameters.None:
|
||||
break;
|
||||
case Parameters.AllowAltTab:
|
||||
AllowAltTab = true;
|
||||
break;
|
||||
case Parameters.AllowWindowsKey:
|
||||
AllowWindowsKey = true;
|
||||
break;
|
||||
case Parameters.AllowAltTabAndWindows:
|
||||
AllowAltTab = true;
|
||||
AllowWindowsKey = true;
|
||||
break;
|
||||
case Parameters.PassAllKeysToNextApp:
|
||||
PassAllKeysToNextApp = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Check Modifier keys
|
||||
/// <summary>
|
||||
/// Checks whether Alt, Shift, Control or CapsLock
|
||||
/// is enabled at the same time as another key.
|
||||
/// Modify the relevant sections and return type
|
||||
/// depending on what you want to do with modifier keys.
|
||||
/// </summary>
|
||||
private void CheckModifiers()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if ((NativeMethods.GetKeyState(VK_CAPITAL) & 0x0001) != 0)
|
||||
{
|
||||
//CAPSLOCK is ON
|
||||
sb.AppendLine("Capslock is enabled.");
|
||||
}
|
||||
|
||||
if ((NativeMethods.GetKeyState(VK_SHIFT) & 0x8000) != 0)
|
||||
{
|
||||
//SHIFT is pressed
|
||||
sb.AppendLine("Shift is pressed.");
|
||||
}
|
||||
if ((NativeMethods.GetKeyState(VK_CONTROL) & 0x8000) != 0)
|
||||
{
|
||||
//CONTROL is pressed
|
||||
sb.AppendLine("Control is pressed.");
|
||||
}
|
||||
if ((NativeMethods.GetKeyState(VK_MENU) & 0x8000) != 0)
|
||||
{
|
||||
//ALT is pressed
|
||||
sb.AppendLine("Alt is pressed.");
|
||||
}
|
||||
Console.WriteLine(sb.ToString());
|
||||
}
|
||||
#endregion Check Modifier keys
|
||||
|
||||
#region Hook Callback Method
|
||||
/// <summary>
|
||||
/// Processes the key event captured by the hook.
|
||||
/// </summary>
|
||||
private IntPtr HookCallback(
|
||||
int nCode, IntPtr wParam, ref KBDLLHOOKSTRUCT lParam)
|
||||
{
|
||||
bool AllowKey = PassAllKeysToNextApp;
|
||||
|
||||
//Filter wParam for KeyUp events only
|
||||
if (nCode >= 0)
|
||||
{
|
||||
if (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)
|
||||
{
|
||||
|
||||
// Check for modifier keys, but only if the key being
|
||||
// currently processed isn't a modifier key (in other
|
||||
// words, CheckModifiers will only run if Ctrl, Shift,
|
||||
// CapsLock or Alt are active at the same time as
|
||||
// another key)
|
||||
if (!(lParam.vkCode >= 160 && lParam.vkCode <= 164))
|
||||
{
|
||||
CheckModifiers();
|
||||
}
|
||||
|
||||
// Check for key combinations that are allowed to
|
||||
// get through to Windows
|
||||
//
|
||||
// Ctrl+Esc or Windows key
|
||||
if (AllowWindowsKey)
|
||||
{
|
||||
switch (lParam.flags)
|
||||
{
|
||||
//Ctrl+Esc
|
||||
case 0:
|
||||
if (lParam.vkCode == 27)
|
||||
AllowKey = true;
|
||||
break;
|
||||
|
||||
//Windows keys
|
||||
case 1:
|
||||
if ((lParam.vkCode == 91) || (lParam.vkCode == 92))
|
||||
AllowKey = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Alt+Tab
|
||||
if (AllowAltTab)
|
||||
{
|
||||
if ((lParam.flags == 32) && (lParam.vkCode == 9))
|
||||
AllowKey = true;
|
||||
}
|
||||
|
||||
OnKeyIntercepted(new KeyboardHookEventArgs(lParam.vkCode, AllowKey));
|
||||
}
|
||||
|
||||
//If this key is being suppressed, return a dummy value
|
||||
if (AllowKey == false)
|
||||
return (System.IntPtr)1;
|
||||
}
|
||||
//Pass key to next application
|
||||
return NativeMethods.CallNextHookEx(hookID, nCode, wParam, ref lParam);
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Event Handling
|
||||
/// <summary>
|
||||
/// Raises the KeyIntercepted event.
|
||||
/// </summary>
|
||||
/// <param name="e">An instance of KeyboardHookEventArgs</param>
|
||||
public void OnKeyIntercepted(KeyboardHookEventArgs e)
|
||||
{
|
||||
if (KeyIntercepted != null)
|
||||
KeyIntercepted(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for KeyboardHook event handling.
|
||||
/// </summary>
|
||||
/// <param name="e">An instance of InterceptKeysEventArgs.</param>
|
||||
public delegate void KeyboardHookEventHandler(KeyboardHookEventArgs e);
|
||||
|
||||
/// <summary>
|
||||
/// Event arguments for the KeyboardHook class's KeyIntercepted event.
|
||||
/// </summary>
|
||||
public class KeyboardHookEventArgs : System.EventArgs
|
||||
{
|
||||
|
||||
private string keyName;
|
||||
private int keyCode;
|
||||
private bool passThrough;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the key that was pressed.
|
||||
/// </summary>
|
||||
public string KeyName
|
||||
{
|
||||
get { return keyName; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The virtual key code of the key that was pressed.
|
||||
/// </summary>
|
||||
public int KeyCode
|
||||
{
|
||||
get { return keyCode; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// True if this key combination was passed to other applications,
|
||||
/// false if it was trapped.
|
||||
/// </summary>
|
||||
public bool PassThrough
|
||||
{
|
||||
get { return passThrough; }
|
||||
}
|
||||
|
||||
public KeyboardHookEventArgs(int evtKeyCode, bool evtPassThrough)
|
||||
{
|
||||
keyName = ((Keys)evtKeyCode).ToString();
|
||||
keyCode = evtKeyCode;
|
||||
passThrough = evtPassThrough;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDisposable Members
|
||||
/// <summary>
|
||||
/// Releases the keyboard hook.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
NativeMethods.UnhookWindowsHookEx(hookID);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Native methods
|
||||
|
||||
[ComVisibleAttribute(false),
|
||||
System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal class NativeMethods
|
||||
{
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
public static extern IntPtr GetModuleHandle(string lpModuleName);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
public static extern IntPtr SetWindowsHookEx(int idHook,
|
||||
HookHandlerDelegate lpfn, IntPtr hMod, uint dwThreadId);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool UnhookWindowsHookEx(IntPtr hhk);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
|
||||
IntPtr wParam, ref KBDLLHOOKSTRUCT lParam);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
|
||||
public static extern short GetKeyState(int keyCode);
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Reference in a new issue