diff --git a/Makefile b/Makefile index 303e5c4..ca0afbf 100644 --- a/Makefile +++ b/Makefile @@ -14,7 +14,7 @@ build: install $(NODE_BIN)/node-sass $(STATIC_SRC)/scss/style.scss $(STATIC_BUILD)/css/style.css --source-map-embed cp -r $(BASEDIR)/node_modules/font-awesome/fonts $(STATIC_BUILD)/fonts cp -r $(STATIC_SRC)/img $(STATIC_BUILD)/img - @hugo -vDEF + @hugo -vDEF --ignoreCache clean: diff --git a/content/posts/steam-igpu-linux.md b/content/posts/steam-igpu-linux.md index f315ea3..2e0243f 100644 --- a/content/posts/steam-igpu-linux.md +++ b/content/posts/steam-igpu-linux.md @@ -6,7 +6,7 @@ subtitle: Fixing "`libGL error failed to load driver i965`" Running steam on linux is great, besides for the game support obviously. But running it on an iGPU has recently been causing me problems, mainly under Arch. ## Stacktrace: -``` +```bash jake@***:~$ steam ~/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable ~/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable @@ -33,7 +33,7 @@ LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1 /usr/$LIB/libxcb.so I have no idea why it works, but it works perfectly for me! Steam client runs with no problems. -``` +```bash jake@***:~$ LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1 /usr/$LIB/libxcb.so.1 /usr/$LIB/libgpg-error.so' /usr/bin/steam %U ~/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable ~/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable