// LzmaBase.cs namespace SevenZip.Compression.LZMA { internal abstract class Base { public const uint kNumRepDistances = 4; public const uint kNumStates = 12; // static byte []kLiteralNextStates = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5}; // static byte []kMatchNextStates = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10}; // static byte []kRepNextStates = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11}; // static byte []kShortRepNextStates = {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11}; public struct State { public uint Index; public void Init() { Index = 0; } public void UpdateChar() { if (Index < 4) Index = 0; else if (Index < 10) Index -= 3; else Index -= 6; } public void UpdateMatch() { Index = (uint)(Index < 7 ? 7 : 10); } public void UpdateRep() { Index = (uint)(Index < 7 ? 8 : 11); } public void UpdateShortRep() { Index = (uint)(Index < 7 ? 9 : 11); } public bool IsCharState() { return Index < 7; } } public const int kNumPosSlotBits = 6; public const int kDicLogSizeMin = 0; // public const int kDicLogSizeMax = 30; // public const uint kDistTableSizeMax = kDicLogSizeMax * 2; public const int kNumLenToPosStatesBits = 2; // it's for speed optimization public const uint kNumLenToPosStates = 1 << kNumLenToPosStatesBits; public const uint kMatchMinLen = 2; public static uint GetLenToPosState(uint len) { len -= kMatchMinLen; if (len < kNumLenToPosStates) return len; return (uint)(kNumLenToPosStates - 1); } public const int kNumAlignBits = 4; public const uint kAlignTableSize = 1 << kNumAlignBits; public const uint kAlignMask = (kAlignTableSize - 1); public const uint kStartPosModelIndex = 4; public const uint kEndPosModelIndex = 14; public const uint kNumPosModels = kEndPosModelIndex - kStartPosModelIndex; public const uint kNumFullDistances = 1 << ((int)kEndPosModelIndex / 2); public const uint kNumLitPosStatesBitsEncodingMax = 4; public const uint kNumLitContextBitsMax = 8; public const int kNumPosStatesBitsMax = 4; public const uint kNumPosStatesMax = (1 << kNumPosStatesBitsMax); public const int kNumPosStatesBitsEncodingMax = 4; public const uint kNumPosStatesEncodingMax = (1 << kNumPosStatesBitsEncodingMax); public const int kNumLowLenBits = 3; public const int kNumMidLenBits = 3; public const int kNumHighLenBits = 8; public const uint kNumLowLenSymbols = 1 << kNumLowLenBits; public const uint kNumMidLenSymbols = 1 << kNumMidLenBits; public const uint kNumLenSymbols = kNumLowLenSymbols + kNumMidLenSymbols + (1 << kNumHighLenBits); public const uint kMatchMaxLen = kMatchMinLen + kNumLenSymbols - 1; } }