63 lines
No EOL
2.3 KiB
Python
63 lines
No EOL
2.3 KiB
Python
import pygame
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from random import randint
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class Target(pygame.sprite.Sprite):
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def __init__(self, x, y, textures, color=(30,0,150), width=23, height=23):
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super().__init__()
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self.width = width
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self.height = height
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self.image = pygame.transform.scale(textures.get_target_texture(), (self.width, self.height))
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self.rect = self.image.get_rect()
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self.speed = 5
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self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2)) # centres co-ordinates
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self.type = "NORMAL"
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def move(self):
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self.rect.x += self.speed
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def drop(self):
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self.rect.y += 13
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self.speed *= -1
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def set_position(self, x, y, center=False):
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if center:
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self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2))
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else:
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self.rect.x, self.rect.y = x, y
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def generate_targets(player, window_size, Levels):
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sprite_list = []
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group = pygame.sprite.Group()
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if player.level > len(Levels)-1:
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level = generate_random_level()
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else: level = Levels[player.level]
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logging.debug("Generating Level: " + str(level))
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for i in range(level.rows):
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i *= level.padding + 8
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for j in range(75, window_size[0] - 75, level.padding + 10):
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temp = Target(x=j,y=i, textures=player.options["Textures"])
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sprite_list.append(temp)
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del temp
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if len(sprite_list) < level.firebacks:
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firebacks = len(sprite_list)
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else: firebacks = level.firebacks
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for i in range(firebacks):
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changed = False
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while not changed:
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index = randint(0, len(sprite_list)-1) if (len(sprite_list) - 1 != 0) else 0
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if sprite_list[index].type != "SHOOTER":
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sprite_list[index].type = "SHOOTER"
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sprite_list[index].image = pygame.transform.scale(player.options["Textures"].get_texture("SHOOTER"), (sprite_list[index].width, sprite_list[index].height))
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x,y = sprite_list[index].rect.x, sprite_list[index].rect.y
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sprite_list[index].rect = sprite_list[index].image.get_rect()
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sprite_list[index].set_position(x,y, center=False) #Already Centered!
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changed = True
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for sprite in sprite_list: #Because sprite groups dont support indexing!
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group.add(sprite)
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return group
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