80 lines
No EOL
2.8 KiB
Python
80 lines
No EOL
2.8 KiB
Python
import os, pygame, glob, logging
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from collections import namedtuple
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from random import randint
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class Textures():
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def __init__(self):
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self.images = {
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"PLAYER":"player",
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"BULLET":"bullet",
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"TARGETS":[],
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"SHOOTER":"shooter",
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"TARGET_BULLET":"bullet_target",
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"POWERUP": "powerup"
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}
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self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs\\"
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self.pack = "default"
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def load_texture_pack(self, pack_name):
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if os.path.exists(self.path + pack_name):
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self.images["TARGETS"] = []
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targets = glob.glob(self.path+pack_name+"\\target*.png")
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logging.debug("Found {0} target files.".format(len(targets)))
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for file in targets:
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filename = file.split("\\")[-1].replace(".png", "")
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self.images["TARGETS"].append(filename)
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self.pack = pack_name
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else: logging.warn("Cannot find texture pack '{}'".format(ppack_name))
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def get_texture(self, objectName):
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filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()])
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return pygame.image.load(filename)
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def get_target_texture(self, ID=False):
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if not ID:
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index = randint(0,len(self.images["TARGETS"])-1) if len(self.images["TARGETS"]) >=1 else 0
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filename = self.path + self.pack + "\\{}.png".format(self.images["TARGETS"][index])
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return [pygame.image.load(filename), index]
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else:
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filename = self.path + self.pack + "\\target{}.png".format(int(ID))
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return [pygame.image.load(filename), ID]
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def list_packs(self):
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return [x[0].replace(self.path, "") for x in os.walk(self.path)]
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Level_Template = namedtuple('Level_Template', ("rows", "padding", "firebacks", "powerups"))
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Levels = [
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Level_Template(2, 20, 0, 0),
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Level_Template(3, 15, 1, 0),
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Level_Template(4, 15, 3, 1),
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Level_Template(3, 7, 2, 2),
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Level_Template(5, 15, 2, 1),
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Level_Template(1, 20, 100, 0), #All the enemies!
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Level_Template(3, 15, 2, 1),
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]
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def generate_random_level():
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logging.info("Generating a random level!")
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rows = randint(1, 12)
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padding = randint(5, 30)
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firebacks = randint(0, 15)
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powerups = randint(0, 15)
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return Level_Template(rows, padding, firebacks, powerups)
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Sounds = {}
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def init_sounds():
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music_files = ["main.wav", "OP.wav", "shot.wav"]
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for file in music_files:
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path = os.path.dirname(os.path.realpath(__file__)) + "\\resources\\sounds\\" + file
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if file == "main.wav":
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mixer = pygame.mixer.music
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mixer.load(path)
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else: mixer = pygame.mixer.Sound(path)
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mixer.set_volume(1.0)
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Sounds[file.replace(".wav", "")] = mixer |