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import pygame
class Shooter(pygame.sprite.Sprite):
def __init__(self, window, texture, colour=(255,255,255), width=55, height=25):
super().__init__()
self.width = width
self.height = height
self.colour = colour
self.texture = texture
self.image = pygame.transform.scale(self.texture.get_texture("PLAYER"), (self.width, self.height))
self.rect = self.image.get_rect()
self.speed = 3
self.window_rect = window.get_rect()
self.score = 0
self.OP = False
self.level = 0
self.lives = 3
self.powerup = ""
def set_position(self,x,y):
self.rect.x, self.rect.y = x, y
def move(self, value):
self.rect.x += value
self.rect.clamp_ip(self.window_rect)
def update(self):
self.image.fill(self.colour)
self.rect = self.image.get_rect()
def change_colour(self, colour):
x,y = self.rect.x, self.rect.y
self.image.fill(colour)
self.rect = self.image.get_rect()
self.set_position(x,y)
def reset_image(self):
x,y = self.rect.x, self.rect.y
self.image = pygame.transform.scale(self.texture.get_texture("PLAYER"), (self.width, self.height))
self.rect = self.image.get_rect()
self.set_position(x,y)