import pygame class Bullet(pygame.sprite.Sprite): def __init__(self, parent): super().__init__() self.width = 4 self.height = 10 self.image = pygame.Surface((self.width, self.height)) self.image.fill((255,255,255)) self.rect = self.image.get_rect() self.rect.x = parent.rect.x + parent.width/2 self.rect.y = parent.rect.y self.speed = 5 def set_position(self,x,y): self.rect.x, self.rect.y = x,y def update(self): self.rect.y -= self.speed #direction may need editing? def at_top(self): return (self.rect.y == 0)