import pygame class Shooter(pygame.sprite.Sprite): def __init__(self, window, texture, colour=(255,255,255), width=55, height=25): super().__init__() self.width = width self.height = height self.colour = colour self.texture = texture self.image = pygame.transform.scale(self.texture.get_texture("PLAYER"), (self.width, self.height)) self.rect = self.image.get_rect() self.speed = 3 self.window_rect = window.get_rect() self.score = 0 self.OP = False self.level = 0 self.lives = 3 self.powerup = "" def set_position(self,x,y): self.rect.x, self.rect.y = x, y def move(self, value): self.rect.x += value self.rect.clamp_ip(self.window_rect) def update(self): self.image.fill(self.colour) self.rect = self.image.get_rect() def change_colour(self, colour): x,y = self.rect.x, self.rect.y self.image.fill(colour) self.rect = self.image.get_rect() self.set_position(x,y) def reset_image(self): x,y = self.rect.x, self.rect.y self.image = pygame.transform.scale(self.texture.get_texture("PLAYER"), (self.width, self.height)) self.rect = self.image.get_rect() self.set_position(x,y)