import pygame class Bullet(pygame.sprite.Sprite): def __init__(self, parent, textures, bigger): super().__init__() self.width = 6 * (1+int(bigger)) self.height = 14 * (1+int(bigger)) self.image = pygame.transform.scale(textures.get_texture("BULLET"), (self.width, self.height)) self.rect = self.image.get_rect() self.rect.x = parent.rect.x + parent.width/2 - self.width/2 self.rect.y = parent.rect.y + parent.height/2 self.speed = 5 self.type = "PLAYER" self.parent = parent def set_position(self,x,y): self.rect.x, self.rect.y = x,y def update(self): self.rect.y -= self.speed #direction may need editing?