import pygame class Target(pygame.sprite.Sprite): def __init__(self, color=(30,0,150), width=16, height=16): super().__init__() self.width = width self.height = height self.image = pygame.Surface((self.width, self.height)) self.image.fill(color) self.rect = self.image.get_rect() self.speed = 4 def set_position(self,x,y): self.rect.x, self.rect.y = (x+(self.width/2)),(x+(self.width/2)) # centres co-ordinates def move(self, x,y): if ((self.rect.y + self.width) > window_rect.y) or((self.rect.y - self.width < 0)): movement = self.speed else: movement = -self.speed self.rect.y += movement