import pygame class Target(pygame.sprite.Sprite): def __init__(self, x, y, color=(30,0,150), width=16, height=16): super().__init__() self.width = width self.height = height self.image = pygame.Surface((self.width, self.height)) self.image.fill(color) self.rect = self.image.get_rect() self.speed = 10 self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2)) # centres co-ordinates self.type = "NORMAL" def move(self): self.rect.x += self.speed def drop(self): self.rect.y += 20 self.speed *= -1