import os, pygame, glob, logging from collections import namedtuple from random import randint class Textures(): def __init__(self): self.images = { "PLAYER":"player.png", "BULLET":"bullet.png", "TARGETS":[] } self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs\\" self.pack = "default" def loadTexturePack(self, packName): if os.path.exists(self.path + packName): self.images["TARGETS"] = [] targets = glob.glob(self.path+packName+"\\target*.png") logging.debug("Found {0} target files.".format(len(targets))) for file in targets: fileName = file.split("\\")[-1] self.images["TARGETS"].append(filename) self.pack = packName def getTexture(self, objectName): filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()]) return pygame.image.load(filename) Level_Template = namedtuple('Level_Template', ("rows", "padding", "firebacks", "powerups")) Levels = [ Level_Template(2, 20, 0, 0), Level_Template(3, 15, 2, 1), Level_Template(4, 25, 7, 1) ] def generate_random_level(): logging.info("Generating a random level!") rows = randint(0, 12) padding = randint(0, 30) firebacks = randint(0, 15) powerups = randint(0, 15) return Level_Template(rows, padding, firebacks, powerups) Sounds = {} def init_sounds(): music_files = ["main.mp3", "fire.mp3"] for file in music_files: path = os.path.dirname(os.path.realpath(__file__)) + "\\resources\\sounds\\" + file if file == "main.mp3": mixer = pygame.mixer.music.load(path) else: mixer = pygame.mixer.Sound(file) Sounds.update(file.split(".")[0], mixer)