import os class Textures(): def __init__(self): self.images = { "PLAYER":"player.png", "BULLET":"bullet.png", "TARGET":[] } self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs" self.pac def loadTexturePack(self, filename): pass def getTexture(self, object): directory = tex = Textures()