import pygame class Shooter(pygame.sprite.Sprite): def __init__(self, window, color=(30,0,150), width=50, height=25): super().__init__() self.width = width self.height = height self.image = pygame.Surface((width, height)) self.image.fill(color) self.rect = self.image.get_rect() self.speed = 4 self.window_rect = window.get_rect() def set_position(self,x,y): self.rect.x, self.rect.y = x,y def move(self, value): self.rect.x += value self.rect.clamp_ip(self.window_rect)