diff --git a/game.py b/game.py index 90a5433..d0069df 100644 --- a/game.py +++ b/game.py @@ -81,7 +81,7 @@ def play(window): target_movement_timeout = target_movement_timeout_default while PLAYING_GAME: - window.fill((13,123,123)) + window.fill((0,0,0)) for event in pygame.event.get(): if event.type == pygame.QUIT: @@ -120,7 +120,7 @@ def play(window): if bullet.type == "TARGET": continue target_group.remove(target) bullet_group.remove(bullet) - logging.info("Hit Target!") + logging.debug("Hit Target!") player.score += 1 hit_list = pygame.sprite.spritecollide(bullet, player_group, True)