From ed548bdcf5f730612f22ddbbce5477f70bcbf047 Mon Sep 17 00:00:00 2001 From: Jake Howard Date: Mon, 11 May 2015 22:16:33 +0100 Subject: [PATCH] naming standard --- assets.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets.py b/assets.py index 25ded18..bc9a68a 100644 --- a/assets.py +++ b/assets.py @@ -14,7 +14,7 @@ class Textures(): self.path=os.path.dirname(os.path.realpath(__file__)) + "\\resources\\texture_packs\\" self.pack = "default" - def loadTexturePack(self, packName): + def load_texture_pack(self, packName): if os.path.exists(self.path + packName): self.images["TARGETS"] = [] @@ -26,7 +26,7 @@ class Textures(): self.pack = packName - def getTexture(self, objectName): + def get_texture(self, objectName): filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()]) return pygame.image.load(filename)