updated FPS. Global variables are really messing up here...
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1 changed files with 1 additions and 2 deletions
3
game.py
3
game.py
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@ -10,7 +10,6 @@ from target import Target
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PLAYING_GAME = False
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PLAYING_GAME = False
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WINDOW_SIZE = (640,480)
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WINDOW_SIZE = (640,480)
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FPS = 120
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def update_score(window, score):
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def update_score(window, score):
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@ -29,7 +28,6 @@ def initialise(menu, options):
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pygame.mixer.pre_init(44100, -16, 2, 2048)
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pygame.mixer.pre_init(44100, -16, 2, 2048)
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pygame.init()
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pygame.init()
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init_sounds()
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init_sounds()
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options["Difficulty"] = FPS
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window = pygame.display.set_mode(WINDOW_SIZE)
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window = pygame.display.set_mode(WINDOW_SIZE)
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exit_code = play(window, options) # Run main game loop
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exit_code = play(window, options) # Run main game loop
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@ -92,6 +90,7 @@ def play(window, options):
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bullet_group = pygame.sprite.Group()
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bullet_group = pygame.sprite.Group()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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FPS = player.options["Difficulty"]
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timeouts = {
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timeouts = {
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"Target Movement":[FPS*0.5,FPS*0.5],
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"Target Movement":[FPS*0.5,FPS*0.5],
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