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added speed code

This commit is contained in:
Jake Howard 2015-05-07 22:13:02 +01:00
parent ad1de703f6
commit e14cac3a65

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@ -101,10 +101,12 @@ def play(window):
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT] or keys[pygame.K_d]: if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
player.move(player.speed) if player.powerup == "SPEED": player.move(player.speed * 1.5)
else: player.move(player.speed)
if keys[pygame.K_LEFT] or keys[pygame.K_a]: if keys[pygame.K_LEFT] or keys[pygame.K_a]:
player.move(-player.speed) if player.powerup == "SPEED": player.move(-player.speed*1.5)
else: player.move(-player.speed)
if keys[pygame.K_KP4] and keys[pygame.K_KP5] and keys[pygame.K_KP6] and player.OP: if keys[pygame.K_KP4] and keys[pygame.K_KP5] and keys[pygame.K_KP6] and player.OP:
temp = Bullet(player) temp = Bullet(player)