diff --git a/target.py b/target.py index 44f913c..da264bf 100644 --- a/target.py +++ b/target.py @@ -49,8 +49,10 @@ def generate_targets(player, window_size, Levels): firebacks = len(sprite_list) else: firebacks = level.firebacks for i in range(firebacks): + loop = 0 changed = False while not changed: + if loop == firebacks: changed = True index = randint(0, len(sprite_list)-1) if (len(sprite_list) - 1 != 0) else 0 if sprite_list[index].type != "SHOOTER": sprite_list[index].type = "SHOOTER" @@ -60,6 +62,7 @@ def generate_targets(player, window_size, Levels): sprite_list[index].rect = sprite_list[index].image.get_rect() sprite_list[index].set_position(x,y, center=False) #Already Centered! changed = True + loop += 1 if len(sprite_list) < level.powerups: powerups = len(sprite_list)