Moved player position and thresholds
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parent
3ba98e89a6
commit
b773930dd2
1 changed files with 3 additions and 3 deletions
6
game.py
6
game.py
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@ -45,7 +45,7 @@ def play(window, options):
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window_rect = window.get_rect()
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window_rect = window.get_rect()
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options["Textures"].load_texture_pack(options["Textures"].pack)
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options["Textures"].load_texture_pack(options["Textures"].pack)
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player = Shooter(window=window, texture=options["Textures"])
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player = Shooter(window=window, texture=options["Textures"])
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player.set_position(WINDOW_SIZE[0]/2, WINDOW_SIZE[1]*0.83)
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player.set_position(WINDOW_SIZE[0]/2, WINDOW_SIZE[1]*0.90)
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player.options = options
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player.options = options
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player_group = pygame.sprite.Group()
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player_group = pygame.sprite.Group()
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player_group.add(player)
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player_group.add(player)
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@ -129,10 +129,10 @@ def play(window, options):
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drop_targets = False
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drop_targets = False
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for target in target_group:
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for target in target_group:
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target.move()
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target.move()
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if target.rect.x <= 30 or target.rect.x >=WINDOW_SIZE[0] - 30:
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if target.rect.x <= 30 or target.rect.x >=WINDOW_SIZE[0] - target.width/2 - 30:
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drop_targets = True
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drop_targets = True
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if target.rect.y >= player.rect.y + 35:
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if target.rect.y >= player.rect.y + target.height/2:
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PLAYING_GAME = False
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PLAYING_GAME = False
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return "PLAYER COLLISION"
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return "PLAYER COLLISION"
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