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Moved player position and thresholds

master V1.6
Jake Howard 6 years ago
parent
commit
b773930dd2
  1. 6
      game.py

6
game.py

@ -45,7 +45,7 @@ def play(window, options):
window_rect = window.get_rect()
options["Textures"].load_texture_pack(options["Textures"].pack)
player = Shooter(window=window, texture=options["Textures"])
player.set_position(WINDOW_SIZE[0]/2, WINDOW_SIZE[1]*0.83)
player.set_position(WINDOW_SIZE[0]/2, WINDOW_SIZE[1]*0.90)
player.options = options
player_group = pygame.sprite.Group()
player_group.add(player)
@ -129,10 +129,10 @@ def play(window, options):
drop_targets = False
for target in target_group:
target.move()
if target.rect.x <= 30 or target.rect.x >=WINDOW_SIZE[0] - 30:
if target.rect.x <= 30 or target.rect.x >=WINDOW_SIZE[0] - target.width/2 - 30:
drop_targets = True
if target.rect.y >= player.rect.y + 35:
if target.rect.y >= player.rect.y + target.height/2:
PLAYING_GAME = False
return "PLAYER COLLISION"

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