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random crap

This commit is contained in:
Jake Howard 2015-05-07 21:01:51 +01:00
parent e9d20130c4
commit b43a2b32b3

View file

@ -84,7 +84,6 @@ def play(window):
window.fill((0,0,0))
player_group.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
logging.critical("Exiting Game...")
@ -109,17 +108,16 @@ def play(window):
temp = Bullet(player)
bullet_group.add(temp)
for sprite in bullet_group:
if not sprite.at_bound():
sprite.update()
if sprite.rect.y < 0 or sprite.rect.y > player.rect.y:
bullet_group.remove(sprite)
for bullet in bullet_group:
hit_list = pygame.sprite.spritecollide(bullet, target_group, True)
for target in hit_list:
if bullet.type == "TARGET": continue
target_group.remove(target)
bullet_group.remove(bullet)
logging.info("Hit Target!")
@ -165,14 +163,17 @@ def play(window):
update_score(window, player.score)
update_level(window, player.level)
player_group.update()
bullet_group.draw(window)
target_group.draw(window)
player_group.draw(window)
pygame.display.update()
target_movement_timeout -= 1
clock.tick(FPS)
if __name__ == "__main__":
logging.basicConfig(format="%(levelname)s:%(message)s", level=logging.DEBUG)
initialise(None, None)