added second window
This commit is contained in:
parent
7821265f6f
commit
b31fad219e
1 changed files with 30 additions and 4 deletions
34
GUI.py
34
GUI.py
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@ -1,12 +1,13 @@
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from tkinter import *
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from tkinter import *
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from tkinter.ttk import *
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from tkinter.ttk import *
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import tkMessageBox
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import logging
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import logging
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import game
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import game
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PADDING_TITLE = 15
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PADDING_TITLE = 15
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PADDING_BUTTON = 9
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PADDING_BUTTON = 9
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PROGRAM_OPEN = True
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class Main_Window:
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class Main_Window:
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def __init__(self, master):
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def __init__(self, master):
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self.master = master
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self.master = master
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@ -21,6 +22,11 @@ class Main_Window:
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self.start_button.pack(fill=BOTH, ipadx=PADDING_BUTTON/2, ipady=PADDING_BUTTON/2, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
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self.start_button.pack(fill=BOTH, ipadx=PADDING_BUTTON/2, ipady=PADDING_BUTTON/2, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
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self.start_button.bind('<Button-1>', self.play_game)
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self.start_button.bind('<Button-1>', self.play_game)
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self.start_button = Button(self.master, style="Menu.TButton")
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self.start_button.config(text="Show Options")
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self.start_button.pack(fill=BOTH, ipadx=PADDING_BUTTON/2, ipady=PADDING_BUTTON/2, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
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self.start_button.bind('<Button-1>', self.show_options)
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self.exit_button = Button(self.master, style="Quit.TButton")
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self.exit_button = Button(self.master, style="Quit.TButton")
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self.exit_button.config(text="Quit Game")
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self.exit_button.config(text="Quit Game")
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self.exit_button.pack(ipadx=PADDING_BUTTON/3, ipady=PADDING_BUTTON, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
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self.exit_button.pack(ipadx=PADDING_BUTTON/3, ipady=PADDING_BUTTON, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
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@ -36,14 +42,29 @@ class Main_Window:
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logging.info("Game Started.")
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logging.info("Game Started.")
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self.master.withdraw()
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self.master.withdraw()
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exit_code = game.initialise(self.master, None)
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exit_code = game.initialise(self.master, None)
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if exit_code == "player collision":
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if exit_code != "QUIT": tkMessageBox.showinfo("You Lose!", exit_messages[code])
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self.title["text"] = "You Lost, Try Again?"
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def show_options(self, event):
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self.new_window = Toplevel(self.master)
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self.app = Options_Window(self.new_window)
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def close(self, event):
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def close(self, event):
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logging.critical("Closing Main Window.")
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logging.critical("Closing Main Window.")
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self.master.destroy()
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self.master.destroy()
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class Options_Window:
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def __init__(self, master):
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self.master = master
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self.master.title("SPACE INVADERS - Options")
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self.title = Label(self.master)
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self.title.config(text="OPTIONS",font=("Courier New", 37))
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self.title.pack(side="top", padx=PADDING_BUTTON, pady=PADDING_TITLE/2)
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def close(self):
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self.master.destroy()
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def display():
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def display():
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root=Tk()
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root=Tk()
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@ -52,6 +73,11 @@ def display():
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root.mainloop()
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root.mainloop()
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exit_messages = {
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"LIVES":"You ran out of lives!",
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"PLAYER COLLISION":"The enemies got to you!"
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}
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logging.basicConfig(format="%(levelname)s:%(message)s", level=logging.DEBUG)
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logging.basicConfig(format="%(levelname)s:%(message)s", level=logging.DEBUG)
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