1
Fork 0

added second window

This commit is contained in:
Jake Howard 2015-05-07 19:38:43 +01:00
parent 7821265f6f
commit b31fad219e
1 changed files with 30 additions and 4 deletions

34
GUI.py
View File

@ -1,12 +1,13 @@
from tkinter import *
from tkinter.ttk import *
import tkMessageBox
import logging
import game
PADDING_TITLE = 15
PADDING_BUTTON = 9
PROGRAM_OPEN = True
class Main_Window:
def __init__(self, master):
self.master = master
@ -21,6 +22,11 @@ class Main_Window:
self.start_button.pack(fill=BOTH, ipadx=PADDING_BUTTON/2, ipady=PADDING_BUTTON/2, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
self.start_button.bind('<Button-1>', self.play_game)
self.start_button = Button(self.master, style="Menu.TButton")
self.start_button.config(text="Show Options")
self.start_button.pack(fill=BOTH, ipadx=PADDING_BUTTON/2, ipady=PADDING_BUTTON/2, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
self.start_button.bind('<Button-1>', self.show_options)
self.exit_button = Button(self.master, style="Quit.TButton")
self.exit_button.config(text="Quit Game")
self.exit_button.pack(ipadx=PADDING_BUTTON/3, ipady=PADDING_BUTTON, padx=PADDING_BUTTON, pady=PADDING_BUTTON)
@ -36,14 +42,29 @@ class Main_Window:
logging.info("Game Started.")
self.master.withdraw()
exit_code = game.initialise(self.master, None)
if exit_code == "player collision":
self.title["text"] = "You Lost, Try Again?"
if exit_code != "QUIT": tkMessageBox.showinfo("You Lose!", exit_messages[code])
def show_options(self, event):
self.new_window = Toplevel(self.master)
self.app = Options_Window(self.new_window)
def close(self, event):
logging.critical("Closing Main Window.")
self.master.destroy()
class Options_Window:
def __init__(self, master):
self.master = master
self.master.title("SPACE INVADERS - Options")
self.title = Label(self.master)
self.title.config(text="OPTIONS",font=("Courier New", 37))
self.title.pack(side="top", padx=PADDING_BUTTON, pady=PADDING_TITLE/2)
def close(self):
self.master.destroy()
def display():
root=Tk()
@ -52,6 +73,11 @@ def display():
root.mainloop()
exit_messages = {
"LIVES":"You ran out of lives!",
"PLAYER COLLISION":"The enemies got to you!"
}
logging.basicConfig(format="%(levelname)s:%(message)s", level=logging.DEBUG)