diff --git a/game.py b/game.py index 1f551d4..bbadee9 100644 --- a/game.py +++ b/game.py @@ -54,7 +54,7 @@ def generate_targets(player): for i in range(level.rows): i *= level.padding + 8 - for j in range(40, WINDOW_SIZE[0] - 40, level.padding + 8): + for j in range(40, WINDOW_SIZE[0] - 40, level.padding + 10): temp = Target(x=j,y=i, textures=player.options["Textures"]) sprite_list.append(temp) del temp