Added lives for when player gets shot.
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11
game.py
11
game.py
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@ -123,6 +123,17 @@ def play(window):
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logging.info("Hit Target!")
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player.score += 1
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hit_list = pygame.sprite.spritecollide(bullet, player_group, True)
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for player in hit_list:
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if bullet.type != "TARGET" continue
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bullet_group.remove(bullet)
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logging.info("")
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player.lives -= 1
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if player.lives <= 0:
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return "LIVES"
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if target_movement_timeout <=0:
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drop_targets = False
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