|
|
@ -72,12 +72,12 @@ def generate_random_level(): |
|
|
|
|
|
|
|
Sounds = {} |
|
|
|
def init_sounds(): |
|
|
|
music_files = ["main.wav", "OP.wav", "shot.wav"] |
|
|
|
music_files = ["main.ogg", "OP.ogg", "shot.ogg"] |
|
|
|
for file in music_files: |
|
|
|
path = os.path.dirname(os.path.realpath(__file__)) + "\\resources\\sounds\\" + file |
|
|
|
if file == "main.wav": |
|
|
|
if file == "main.ogg": |
|
|
|
mixer = pygame.mixer.music |
|
|
|
mixer.load(path) |
|
|
|
else: mixer = pygame.mixer.Sound(path) |
|
|
|
mixer.set_volume(1.0) |
|
|
|
Sounds[file.replace(".wav", "")] = mixer |
|
|
|
Sounds[file.replace(".ogg", "")] = mixer |