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tabs vs spaces, and added texture changing code

This commit is contained in:
Jake Howard 2015-05-12 12:17:41 +01:00
parent e21781e586
commit 8d3a77a9c3
1 changed files with 13 additions and 10 deletions

23
GUI.py
View File

@ -2,7 +2,7 @@ from tkinter import *
from tkinter.ttk import *
import logging
import game
from assets import Textures
PADDING_TITLE = 15
PADDING_BUTTON = 9
@ -54,7 +54,7 @@ class Main_Window:
class Options_Window:
def __init__(self):
self.textures_object = Textures()
self.textures_object = Textures()
self.options = {
"Difficulty": 120,
"Textures": self.textures_object
@ -76,23 +76,26 @@ class Options_Window:
self.texture_title = Label(self.master)
self.texture_title.config(text="Select Texture Pack", font=("Courier New", 19))
self.texture_title.pack(side="bottom", ipadx=PADDING_BUTTON/3, padx=PADDING_BUTTON)
self.texture_select = ListBox(master)
for directory in self.options["Textures"].list_packs():
self.texture_select.insert(END, directory)
self.texture_select.pack(ipadx=PADDING_BUTTON/3, padx=PADDING_BUTTON/3)
self.texture_title.pack(ipadx=PADDING_BUTTON/3, padx=PADDING_BUTTON)
self.exit_button = Button(self.master, style="Minor.TButton")
self.exit_button.config(text="Reset")
self.exit_button.pack(ipadx=PADDING_BUTTON/3, padx=PADDING_BUTTON/3)
self.exit_button.bind('<Button-1>', self.reset_difficulty)
self.texture_select = Listbox(master)
self.texture_select.delete(0, END)
for directory in self.options["Textures"].list_packs():
self.texture_select.insert(END, directory)
self.texture_select.pack(ipadx=PADDING_BUTTON/3, padx=PADDING_BUTTON/3)
self.reset_difficulty(None)
Style().configure("Minor.TButton", font=("Lucida", 10))
self.dlgWin.protocol('WM_DELETE_WINDOW', self.close)
self.master.protocol('WM_DELETE_WINDOW', self.close)
logging.info("Options menu created.")
def close(self):
self.options["Textures"].pack = self.texture_select.get(ACTIVE) # Because it has no changed event
self.options["Textures"].pack = self.texture_select.get(ACTIVE) if self.texture_select.get(ACTIVE) != "" else "default" # Because it has no changed event
logging.info("Selected Texture Pack: {}".format(self.options["Textures"].pack))
self.master.destroy()
def update_difficulty(self, event):