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renamed file, and added level management

This commit is contained in:
Jake Howard 2015-05-07 19:38:27 +01:00
parent 1dd1205cb4
commit 7821265f6f

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@ -1,4 +1,5 @@
import os, pygame, glob, logging import os, pygame, glob, logging
from collections import namedtuple
class Textures(): class Textures():
@ -26,3 +27,10 @@ class Textures():
def getTexture(self, objectName): def getTexture(self, objectName):
filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()]) filename = self.path + self.pack + "\\{0}.png".format(self.images[objectName.upper()])
return pygame.image.load(filename) return pygame.image.load(filename)
Level_Template = namedtuple('Level_Template', (rows, padding, firebacks))
Levels = [
Level_Template(2, 30, 0),
Level_Template(3, 15, 0)
]