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You can now turn OP mode off

This commit is contained in:
Jake Howard 2015-05-14 13:21:10 +01:00
parent 746a9b3389
commit 6ce5e0a463

10
game.py
View file

@ -86,7 +86,12 @@ def play(window, options):
Sounds["main"].stop() Sounds["main"].stop()
Sounds["OP"].play(loops=-1) Sounds["OP"].play(loops=-1)
player.OP = True player.OP = True
else: Sounds["OP"].stop() player.change_colour((255,96,0))
elif player.OP:
Sounds["OP"].stop()
Sounds["main"].play(loops=-1)
player.OP = False
player.reset_image()
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT] or keys[pygame.K_d]: if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
@ -166,9 +171,6 @@ def play(window, options):
sleep(0.75) sleep(0.75)
Sounds["main"].set_volume(1.0) Sounds["main"].set_volume(1.0)
if player.OP:
player.change_colour((255,96,0)) #override colour change if changed before
update_score(window, player.score) update_score(window, player.score)
update_level(window, player.level) update_level(window, player.level)
update_lives(window, player.lives) update_lives(window, player.lives)