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updated movement

This commit is contained in:
Jake Howard 2015-04-29 09:48:37 +01:00
parent 392f97be4f
commit 69582a5eaa

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@ -2,14 +2,19 @@ import pygame
class Shooter(pygame.sprite.Sprite): class Shooter(pygame.sprite.Sprite):
def __init__(self, color=(30,0,150), width=64, height=64): def __init__(self, window, color=(30,0,150), width=50, height=25):
super().__init__() super().__init__()
self.width = width
self.height = height
self.image = pygame.Surface((width, height)) self.image = pygame.Surface((width, height))
self.image.fill(color) self.image.fill(color)
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.speed = 4 self.speed = 4
self.window_rect = window.get_rect()
def set_position(self,x,y): def set_position(self,x,y):
self.rect.x, self.rect.y = x,y self.rect.x, self.rect.y = x,y
def move(self, value): self.rect.x += value def move(self, value):
self.rect.x += value
self.rect.clamp_ip(self.window_rect)